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ToolsGamingCaveWorld

Gaming · Solana

CaveWorld logo — Solana Gaming tool

CaveWorld

Turn-based PvP battle arena game on Solana

Gaming
Healthy

Rating

—

No reviews yet

Health

86/100

Checked 13d ago

Pricing

Free

See pricing section

Updated

Oct 2026

Gaming

Froglabs Bundler — Trade. Launch. Snipe. 7 days free with code MADEONSOLSponsored

Overview

What CaveWorld actually does.

CaveWorld is a play-to-earn game on Solana that blends turn-based PvP battles with crafting, exploration, and trading. Rather than a single game loop, it offers an interconnected world where combat, resource gathering, and an in-game economy all feed into one another, giving players multiple ways to engage beyond just fighting. At the center are Crypto Cavemen NFTs, which players evolve over time. Combat happens in The Arena through turn-based PvP, while exploration takes players into Ancient Territories to discover and gather. Items and progression are tied together by the CAVE token, which acts as the economic backbone for trading within the world. The game is built on Unreal Engine, signaling an emphasis on production quality and visuals beyond typical lightweight blockchain titles, and it's supported by a thriving community of 15,000+ Discord members. Solana's low fees and fast finality make frequent in-game transactions and item trading practical, which is important for an economy-driven game. The fair caveat is that play-to-earn economies are notoriously hard to sustain: token and NFT values depend on continued player demand, and early or speculative game economies can be volatile. As with any blockchain game, in-game assets carry financial risk, and long-term enjoyment should come from the gameplay itself rather than an expectation of guaranteed earnings. Evaluate the game on fun first and economics second.

Live health

Uptime, SSL, response time.

Health & Activity

Uptime 30d

99.0%

Website
Online
SSL
Valid
Social Activity
Moderate(53d ago)
Last checked: 13d ago

Latest from @TheCavemenClub

August 24, 2026

It is very rare that a codebase written in one programming language eventually just *begs* to be re-written in another. This just happened for CaveWorld. Our game server needs to be able to juggle 200 battle abilities that are highly inter-connected and co-dependent. Abilities can apply multipliers on stats, cancel previous multipliers or dampen them, cancel other abilities, multiply another ability if it's present, or have conditional effects depending on the existence of another ability. Abilities also often hook into the lifecycle of a core mechanic such as movement (e.g prevent any further movement) or another ability (a bomb can counteract another bomb, slow down the tick of another trap, e.t.c). When initially building the game server, we debated many approaches, but eventually settled on a rather unusual one: Saga pattern on the server side. Basically a monolith event sourcing approach. This has been great but always felt very non idiomatic for the language itself. Being left with a micro-team after having to downsize from a studio of 40 people to just a few volunteers keeping the project alive in their spare time, we looked for a move that could make the server maintainable and testable over the longer term while allowing us to implement the rest of the gameplay, as well as making the world-map gameplay come to life. Switching to Elixir made that possible. Elixir language is unique because it has extremely fast and lightweight processes that can be communicated with using the outbox + actor models. This allows us to achieve the utopic dream we had for our ability system: One file describes one ability, in an easily readable modular fashion. As of yesterday, the migration is complete and we're ready to play test the new server. We will need the help of our community for that. Once this server is battle-tested. There are many fun new things to share with the community. Thanks for sticking around for so long! See you at the arena!

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Key features

What's in the box.

  • Turn-based PvP battles in The Arena
  • Evolving Crypto Cavemen NFT characters
  • Crafting, exploration of Ancient Territories, and trading
  • CAVE token powering the in-game economy
  • Built on Unreal Engine with 15,000+ Discord members

Verdict

The honest tradeoffs.

Pros

  • Multiple gameplay loops beyond combat alone
  • Unreal Engine signals higher production quality
  • Active community of 15,000+ Discord members
  • Solana fees make frequent in-game trading practical

Cons

  • Play-to-earn economies are hard to sustain long term
  • NFT and token values depend on continued player demand
  • Early game economies can be speculative and volatile

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Link verified working · Oct 3, 2026

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