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ToolsDeFi & YieldNetNetCap

DeFi & Yield · Robinhood Chain

NetNetCap logo — Robinhood Chain DeFi & Yield tool

NetNetCap

Reserve-backed NET token on Robinhood Chain with a USDG treasury and a Rialto-routed real-world bond desk

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Health

100/100

Checked 4h ago

Pricing

Free

See pricing section

Updated

Oct 2026

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Overview

What NetNetCap actually does.

NetNetCap is a DeFi protocol native to Robinhood Chain that issues NET, a token backed one-to-one by a treasury held entirely in USDG. The protocol acts as its own Reserve Manager: idle treasury USDG can earn yield in Morpho, but under a hard cap of 70 percent deployed at any time, with the remaining 30 percent kept liquid to cover pending bond payouts and the buyback program. A 5 percent trading fee applies on AMM trades of NET, and holders can stake into sNET to receive rebases funded by that fee flow and by treasury performance. Alongside the core reserve mechanic, NetNetCap runs a Real World Bonds desk: a subscriber pays in USDG and receives vested NET, with part of that capital routed through Rialto, an exchange on Robinhood Chain, into a separate RWA Sleeve holding tokenized equities such as Nvidia, SpaceX and Apple at launch. Those RWA holdings are kept apart from NET's on-chain backing and are not counted toward its NAV, so the bond desk functions as a distinct product layered on top of the core reserve rather than a way to inflate the token's stated backing. The combination of a transparent NAV-backed token and an equity bond desk routed through a chain-native exchange is specific to Robinhood Chain's tokenized-stock environment.

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Latest from @netnetcap

2d ago

Shareholders, For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use. Here is what that means and why we think it matters. More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with. Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame. Net Forge is built for that from the ground up: - One game simulation runs the same in the browser and on the server, so multiplayer works from the first line - A three.js renderer on WebGPU, with a WebGL2 fallback - Each game's rules live in one typed file an agent can read and safely change - Playtest bots play the game for you, so an agent can check its own work - 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes - Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game What shipped publicly: - 19 open-source packages on npm published straight from a public repo with npm provenance - npm create netforge@latest, which turns any template into a running game in about a minute - An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly - Full docs at https://t.co/McEop4isuz, written so both people and AI models can read them, with guides for the questions developers actually ask - A GitHub template repo for every game, so you can start one with a single click - Playable demos of the templates on https://t.co/xk9EUOU5rk Everything public runs with play money. No wallet, no chain, no sign-up. Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet. The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives. If you build something, show us. Issues and pull requests are open.

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Key features

What's in the box.

  • NET token backed one-to-one by a USDG-only treasury
  • sNET staking with fee-funded rebases
  • 5% AMM trading fee on NET
  • Morpho yield on idle treasury USDG, capped at 70% deployed
  • Real World Bonds desk paying vested NET for USDG
  • RWA Sleeve routed through Rialto holding tokenized Nvidia, SpaceX and Apple

Verdict

The honest tradeoffs.

Pros

  • NAV and treasury composition are published rather than opaque
  • Hard 70% deployment cap keeps a liquid buffer for bond payouts and buybacks
  • RWA exposure is kept structurally separate from NET's core backing, avoiding NAV inflation

Cons

  • Treasury yield depends on Morpho, a third-party lending protocol, for part of its return
  • Reserve-backed token model is new and has not been stress-tested through a full market cycle

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